Sunday, April 5, 2015

The trends of video games tend to change over time due to the quality of the game from user interface with age and the nature of the video game industry

Image result for super smash brosAs a child I would always find time to the play with my friends our favorite video game, Super Smash Bros. This game was played on a console referred to as a game cube, which was made by Nintendo, as was Super Smash Bros.  My friends and I would always sway into playing this game rather than others because it was a multiplayer, fighting, and action packed game that did not show gruesome and violent killings, but friendly cartoonist fights.  We would refer to this game as our favorite game since it was quick and always fun as it dealt with many characters that we were fond of from different games and it would be put into this game as a character that can be used.  This game caused much friendly competitiveness with each other, which created much fun every time we played, the game was never the same as there was always a new fight or funny aspect of the game being portrayed.  Also, it was easy to set up and use when we were children because it was played on a game cube, which was very simple to use and set up, as it just had cords to connect to the television and an on/off button.

Change of age from younger to older tends to make the user play different video games such more graphically inclined or shooting and violent games
Image result for call of dutyAs I got older I tended to sway away from games such as Super Smash bros or cartoonist games like Pokemon as well, and started to play more shooting and "Mature" rated games.  This is because my friends started to play other games than the ones that we had played before.  Also, the game consoles changed overtime and technology started to become more infused into the internet and online play rather than multiplayer play with mutual friends.  Since more games started to use online play with strangers there would be more players online rather than a couple mutual players, and it created more fun and interesting play.  Also, since I got older my friends and I tended to sway away from friendly violent games to more realistic and shooting games such as Call of Duty or Grand Theft Auto.  When we started to get older we started to understand the realistic world more and understand the facts on what would happen to people in these violent activities.  Therefore, we then started to play more "Mature" rated games since we knew and understood the "real world" outcomes.  Since, more games such as Call of Duty and Grand Theft Auto have an older age group playing online, it makes for more people to play online, which caused for my friends and I to sway over to more shooter and "M" rated games.

The use of technology is able to bring an older age group to video games due to the online play

As technology started to get better as time went on the greater percentage of people started to play on the internet and online based games or computer games, stated in the article by the MarketingCharts staff.  Also, stated in that article is that most of the gamers are from ages 18-29 started to play games on mostly consoles and any device such as on a touch screen tablet.  This was another reason why my friends and I tended to play other games or stopped playing Super Smash Bros because due to the new technology and devices being made, more and more people started to play games on apps and cell phones.  Since more technology was being created this made my friends and I move away from our childhood games and start to use the newest devices being portrayed to society such as online shooting games or playing apps on tablets which also used more of a social media aspect that was able to bring about an older age crowd of young adults.  Then, due to the better creation of graphics and images being used in later video games, it allowed for an older audience rather than just children, which also allowed me to sway to different video games and stop playing the game that I did as a child.   Therefore, from our textbook, "Converging Media" from question six on page 184, I was able to explain a video game that I loved to play as a child and explained reasons why I tended to stray away from that video game overtime.  


From this chart you can see the different ages of people who play online

From my reasons of why I tended to stray away from my childhood video games to other games, as I got older was from the aspect of how the video-game industry was able to appeal to that certain age group.  Since gaming started to become stronger in the technological world, more people started to like the aspect of socializing within games and use the online aspect of video games.  Therefore, as you can see in the chart above that video games when I was a child did not have online play and as I got older, online play was appealing due to the many players playing that game at once.  Thus, I started to play more online games since the video game industry emphasized that aspect and created a larger margin of younger adults playing online video games.  Also, within the textbook it explained that since there are a lot of people who use Facebook, therefore, a good amount of people will use online video games.  With regards to social play in video games due to the user interface of video games, people tend to like to use more communication devices, which allows them to play more online play, and play more games that involve communication with other strangers either on an app or on a console.  Therefore, technology with easier user interface is able to connect to the audience better, and will allow them want and use a product such as a console or tablet product as explained on this website about the new "Android" cell phone.  The use of communication and easier video game access with the use of apps on cell phones is able to give the audience an easier user interface and stray them away from childhood video games as it did for more.  Overall, as I grew older I tended to change the types of video games that I played because of the increase of technology, social gaming, such as the way the video game industry portrayed games overtime, and better graphics or images as this was able to appeal to older audiences and allow for a change in gaming from one age to the next.